My Journey
A path shaped by movement, curiosity and new challenges
My story started on a tennis court. As a teenager, I competed professionally on the WTA Tour and represented Switzerland in the Fed Cup. A shoulder injury brought that first career to an early end, but competitive sport profoundly shaped the way I still approach everything I do — with discipline, curiosity, persistence and a taste for new challenges.
That transition led me into computer graphics, motion capture and medical research, and eventually to entrepreneurship and immersive creation. Today, my work brings these different worlds together through research, technology and storytelling.
Read my story
I studied Information and Communication Systems at the University of Geneva and Computer Graphics at EPFL before completing a PhD exploring extreme hip motion through optical motion capture. I later pursued a habilitation at the Faculty of Medicine of the University of Geneva, combining medical imaging and motion capture to study musculoskeletal structures in motion.
In 2011, I co-founded the Artanim Foundation, where I serve as President and Research & Managing Director. What began around motion capture and movement analysis has grown into a multidisciplinary research and production environment spanning medical applications, immersive technologies, human behavior, and interactive virtual humans and avatars. I lead Swiss and European R&D programs while continuing to explore how technologies developed through research can translate into meaningful real-world applications.
Artanim has also allowed me to bring research and creation together. As an XR director, creator and producer, I have developed award-winning immersive and audiovisual projects across VR/AR, live performance and museum installations, including Real Virtuality: Immersive Explorers, VR_I, Geneva 1850, Aboard the Mayflower and Escalade: The Darkest Night. Selected projects have been presented internationally at venues and festivals including Sundance New Frontier, the Cannes Film Festival and the Venice Biennale.
The development of Real Virtuality also led me to co-found Dreamscape Immersive, a location-based VR company backed by major Hollywood partners. As Chief Technology Officer and later Chief Innovation Officer, I contributed to the development of its multi-user VR platform and immersive experiences across entertainment, retail and experiential learning. This experience brought me into a world where technology, storytelling, production and audience experience had to come together as one.
More recently, I co-founded Wonder Labs, where I serve as CEO, to continue exploring the creative side of immersive technology. I lead the creative and technical production of experiences combining real-time 3D, motion capture, spatial interaction and interactive storytelling, from concept and XR direction through production.
Academia remains an important part of my work. As Senior Lecturer at the Faculty of Medicine of the University of Geneva, my research and teaching focus on medical imaging, musculoskeletal biomechanics, motion analysis and XR applications in medicine and education. At Arizona State University, where I am Professor of Practice, my activities focus more broadly on immersive technologies, XR and experiential learning.
Beyond these activities, I founded and chair Virtual Switzerland, a national network created to strengthen the development, adoption and transfer of immersive technologies between academia and industry in Switzerland.
Looking back, the different chapters of my career — sport, science, entrepreneurship and immersive creation — may seem far apart. To me, they are connected by the same desire to understand, experiment, build and keep moving into unfamiliar territory.
What I’m Building
Artanim
Research, technology & immersive creation
Artanim is a non-profit research and production center founded in 2011, specializing in motion capture, immersive technologies and medical applications. Its multidisciplinary activities span R&D, interactive virtual humans and avatars, and award-winning XR, live performance and museum productions.
Wonder Labs
Creative technology & immersive experiences
Wonder Labs is a creative technology company founded in 2025, combining XR design, real-time 3D, motion capture, spatial interaction and interactive storytelling to create immersive experiences for entertainment, culture, retail, education, training and simulation.
Projects Along the Way
Creative experiments, productions and projects from different chapters of my journey

